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Ghost of Yotei Will Be Less Repetitive Than Tsushima

by Nathan Feb 27,2025

Ghost of Yotei: Addressing Repetitive Gameplay Concerns in the Ghost of Tsushima Sequel

Ghost of Yotei Will Be Less Repetitive Than TsushimaSucker Punch Productions aims to refine the open-world experience in Ghost of Yotei, the upcoming sequel to Ghost of Tsushima, directly addressing criticisms leveled at its predecessor. The 2020 title, while critically acclaimed (83/100 on Metacritic), faced significant criticism regarding repetitive gameplay.

A Departure from Repetitive Gameplay

Ghost of Yotei Will Be Less Repetitive Than TsushimaCreative Director Jason Connell acknowledged the challenge of open-world design, stating to the New York Times that the team actively worked to "balance against" the repetitive nature of similar games. Ghost of Yotei, featuring a new protagonist, Atsu, will offer "unique experiences" and avoid the monotonous gameplay loops that plagued its predecessor. A key element of this change will be the inclusion of firearms alongside the traditional katana combat.

Criticisms of Ghost of Tsushima's Repetitive Nature

Reviews and player feedback consistently highlighted the repetitive aspects of Ghost of Tsushima. Critics described it as "shallow" and "overfamiliar," suggesting a more focused, perhaps linear, approach would have been beneficial. Players echoed these sentiments, citing a limited enemy variety and repetitive combat encounters.

Ghost of Yotei Will Be Less Repetitive Than TsushimaSucker Punch is clearly aware of these issues. Creative Director Nate Fox emphasized the importance of maintaining the series' core identity while addressing these shortcomings. The team focused on preserving the "romance and beauty of feudal Japan" while enhancing the gameplay experience.

Freedom to Explore at Your Own Pace

Ghost of Yotei, announced at the September 2024 State of Play, is slated for a 2025 PS5 release. Sucker Punch Sr. Communications Manager Andrew Goldfarb highlighted the game's focus on providing players with "the freedom to explore" the stunning landscapes of Mount Yotei at their own pace.

The sequel promises a refined and more engaging open-world experience, suggesting that Sucker Punch has learned from the critiques of Ghost of Tsushima and is striving to deliver a more varied and compelling adventure.