In an insightful interview with ASCII Japan, Palworld CEO Takuro Mizobe delved into the potential future directions for the popular creature-catcher shooter, Palworld. The discussion centered around the possibility of transitioning Palworld into a live service model, a move that could significantly impact the game's longevity and profitability.
Pocketpair CEO Weighs in on Turning Palworld Into a Live Service Game
During the interview, Mizobe highlighted that while no final decisions have been made, Pocketpair is committed to enriching Palworld with new content. This includes the addition of a new map, more Pals, and raid bosses, ensuring that the game remains fresh and engaging for players.
Mizobe outlined two potential paths for Palworld's future: maintaining its current state as a 'packaged' buy-to-play (B2P) game or evolving into a live service model, also known as LiveOps. The B2P model involves a one-time purchase for full access to the game, whereas the live service model involves continuous updates and monetization through additional content.
From a business standpoint, Mizobe acknowledged that transforming Palworld into a live service game could open up new revenue streams and extend the game's lifespan. However, he emphasized the challenges of such a transition, noting that Palworld was not originally designed with a live service model in mind.
A crucial consideration for Pocketpair is gauging the community's interest in a live service version of Palworld. Mizobe stressed the importance of player feedback, stating, "And the most important thing is [determining] whether the players want it or not." He pointed out that typically, games that shift to a live service model start as free-to-play (F2P) titles, allowing for the introduction of paid content like skins and battle passes. Given Palworld's B2P nature, converting it to a live service model poses unique difficulties.
Mizobe referenced successful transitions to F2P models by games like PUBG and Fall Guys, but noted that these transitions took years to implement effectively. He underscored that while the live service model is lucrative, it's not a straightforward solution.
Currently, Pocketpair is exploring various strategies to increase Palworld's appeal and retain its player base. Mizobe mentioned that they are considering ad monetization, though he expressed skepticism about its viability for PC games, particularly on platforms like Steam where players have shown strong aversion to ads.
In concluding the interview, Mizobe stated that Pocketpair is carefully deliberating the best path forward for Palworld. The game remains in its early access phase, with the recent launch of the Sakurajima update and the introduction of a new PvP arena mode, signaling ongoing development and commitment to the game's community.