Home News Edgy Mario & Luigi Game Plans Rejected by Nintendo

Edgy Mario & Luigi Game Plans Rejected by Nintendo

by Joshua Jan 26,2025

The beloved plumber brothers, Mario and Luigi, almost received a grittier, edgier makeover in their latest game. However, Nintendo stepped in to ensure the game maintained its signature style.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Exploring Diverse Artistic Styles

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

In a December 4th "Ask the Developer" feature on Nintendo's website, Acquire, the game's developers, revealed an initial design featuring a more rugged, edgy Mario and Luigi. This departure from the established aesthetic, while aiming for a unique visual identity distinct from other Mario titles, ultimately received feedback from Nintendo. Nintendo felt the design strayed too far from the recognizable Mario & Luigi style.

Developers Akira Otani and Tomoki Fukushima (Nintendo) and Haruyuki Ohashi and Hitomi Furuta (Acquire) collaborated to find a balance. Furuta noted the initial "edgier" concept, acknowledging the subsequent push from Nintendo to maintain the core Mario & Luigi identity. Nintendo provided guidelines defining the series' visual essence. This led to a revised approach, blending the appeal of bold illustrations with the playful charm of pixel animation.

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Otani emphasized the collaborative effort to integrate Acquire's unique style while preserving the essence of Mario. The final art style successfully combined these elements.

Navigating Development Challenges

Mario & Luigi Brothership Could Have Been “Edgier” But Nintendo Said No

Acquire, known for darker, less vibrant titles like Octopath Traveler and the Way of the Samurai series, faced the challenge of working within the established Mario universe. Furuta admitted their natural inclination towards a more serious tone. Developing a game based on such a globally recognized IP also presented unique hurdles.

The final product, however, benefited from this collaborative process. The team's decision to prioritize fun and chaotic adventures, guided by Nintendo's design principles for clarity and accessibility, resulted in a brighter, more engaging game world.