Home News Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize Game

by Madison Mar 03,2025

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameCapcom is actively enhancing Monster Hunter Wilds' performance and aiming to reduce PC GPU requirements before the game's official release. This article delves into Capcom's optimization plans.

Capcom Optimizes Monster Hunter Wilds for Launch

Reducing GPU Demands on PC

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameAs announced on the game's German Twitter (X) account on January 19, 2025, Capcom is focused on improving Monster Hunter Wilds' performance.

A video showcasing smoother gameplay during a Quematrice hunt was shared, highlighting the enhanced Prioritize Framerate mode for PS5. This mode prioritizes frames per second (fps) at the expense of some graphical detail.

The announcement also confirmed similar optimizations for the PC version, with a particular emphasis on lowering GPU requirements. The tweet stated, "Performance will be similarly improved, and we are exploring ways to reduce the recommended GPU requirements."

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameCurrently, the minimum GPU requirements are an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. Successful optimization could make the game playable on lower-end hardware, expanding its accessibility.

Furthermore, Capcom plans to release a free benchmarking tool to help players determine optimal settings and assess their PC's compatibility. This should alleviate concerns about needing costly hardware upgrades. For more details on Monster Hunter Wilds, refer to our related article.

Addressing Open Beta Concerns

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameThe initial open beta test (October-November 2024) revealed performance issues that disappointed many players. Steam reviews cited low-poly models, resulting in visuals described as inferior to PS1-era graphics.

Beyond the poor character models, frame rate drops and other performance problems were reported, especially concerning given the high-end PCs used by some players. While some users managed to improve performance, it often came at the cost of significant visual fidelity.

Monster Hunter Wilds GPU Requirements May Lower as Capcom Tries to Optimize GameCapcom acknowledged these issues on November 1, 2024, stating that "the afterimage noise issue in certain environments with Frame Generation enabled will be fixed in the full game, which is already in a more improved state than the beta."

Players can anticipate these improvements soon, as Capcom announced a second open beta test (February 7-10 and 14-17) for PS5, Xbox Series X|S, and Steam, featuring Gypceros and a new monster. However, it remains unclear whether the recent performance enhancements will be fully implemented in this beta.