Home News Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

by Skylar Jan 09,2025

The Legend of Zelda: Echoes of Wisdom – A Groundbreaking Entry in the Franchise

The Legend of Zelda: Echoes of Wisdom marks a pivotal moment in the franchise's history, boasting not only its first female director, Tomomi Sano, but also its first playable Princess Zelda. This innovative title, detailed in Nintendo's recent "Ask the Developer" interview, promises a unique Hyrule adventure.

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Director Tomomi Sano's Journey

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Before helming Echoes of Wisdom, Sano played a crucial support role in various Zelda remakes by Grezzo, including Ocarina of Time 3D, Majora's Mask 3D, Link's Awakening, and Twilight Princess HD. Her experience extends to the Mario & Luigi series and several Mario sports titles. Her extensive two-decade career began in 1998 as a Stage Texture editor for Tekken 3. Series producer Eiji Aonuma highlights her consistent involvement in Grezzo's Zelda remake projects.

From Dungeon Maker to Epic Adventure

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Echoes of Wisdom's origins are surprising. Following the success of Link's Awakening, Grezzo proposed a Zelda dungeon-creation tool. While initially envisioned as another remake, this evolved into a more ambitious project. Early prototypes explored "copy-and-paste" mechanics and a dual top-down/side-view perspective.

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Aonuma's intervention led to a significant shift. He saw greater potential in using copied items as tools within pre-designed dungeons, rather than player-created ones. This led to innovative gameplay possibilities, as explained by Sano: copying and pasting enemies like Thwomps allowed for creative puzzle solutions across different perspectives.

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Embracing "Mischief"

Initially concerned about potential exploits, the team embraced a philosophy of "mischief," encouraging unconventional solutions. This resulted in elements like unpredictable spike rollers, deemed essential for a fun experience. The developers even created a document outlining the principles of "mischief," including the freedom to place items anywhere, solve puzzles with unconventional methods, and utilize echoes in ingenious ways.

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Aonuma likens this to the Myahm Agana Shrine in Breath of the Wild, where players could cleverly bypass obstacles. This emphasis on creative problem-solving is central to the game's design.

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

A New Hyrule Awaits

Zelda: Echoes of Wisdom's Interview With Series' First Female Director

Launching on September 26th for Nintendo Switch, Echoes of Wisdom presents an alternate timeline where Zelda embarks on a rescue mission amidst rifts tearing through Hyrule. This groundbreaking title promises a fresh and inventive Zelda experience.