Deadlock, Valve's MOBA-shooter, has seen a significant player decline, with peak online numbers plummeting to under 20,000. In response, Valve has announced a revised development strategy.
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Previously operating on a bi-weekly update schedule, Valve acknowledges this rapid release cycle hindered thorough testing and implementation. The new approach will feature less frequent, but more substantial updates, with no fixed release timeline. Regular hotfixes will continue as needed. A developer stated that this change will allow for more robust and polished updates.
Deadlock's player base, once boasting over 170,000 concurrent players, has dwindled to a fraction of that size by early 2025. However, Valve assures players this doesn't signal the game's demise. Still in early access with no release date set, the shift in development pace prioritizes quality over speed. The developer emphasized that the game is still in its early stages and the focus is on creating a polished and enjoyable experience. The decision also considers the potential impact of the seemingly greenlit new Half-Life project on development resources.
This strategic adjustment mirrors Valve's approach with Dota 2, which initially also featured frequent updates before transitioning to a more refined development cycle. The company's focus remains on delivering a high-quality product, confident that a satisfied player base will naturally drive revenue.