Following the critically acclaimed 2016 Doom reboot and its 2020 sequel, Doom Eternal, id Software's latest entry, Doom: The Dark Ages, doesn't aim to surpass its predecessors, but rather refines the formula. This medieval-themed prequel retains the signature high-octane, skill-based first-person shooter action, intensifying the combat encounters with hordes of Hell's demonic forces.
The game forgoes Eternal's platforming elements, focusing instead on intense, strafing-heavy combat emphasizing powerful weaponry and melee attacks. While iconic Doom weaponry returns, the new Skull Crusher, which uses pulverized enemy skulls as ammunition, is a standout addition. Melee combat is significantly enhanced with three weapons: the electrified gauntlet, the flail, and the Shield Saw (featured prominently in the reveal trailer), offering blocking, parrying, and deflecting capabilities. "It's all about standing your ground and fighting," game director Hugo Martin stated.
Martin cites inspiration from the original Doom, Frank Miller's Batman: The Dark Knight Returns, and Zack Snyder's 300 as key influences. The Glory Kill system has been revamped, allowing for dynamic finishing moves from any angle, adapting to the constant enemy swarms. Combat arenas are larger, echoing the intense battles depicted in 300 and the original Doom. Level objectives are flexible, allowing for non-linear progression through shorter, more focused levels (approximately one hour each).
Addressing criticisms of Doom Eternal, The Dark Ages presents its narrative through cutscenes instead of the Codex, promising a compelling storyline that expands the Doom universe. The narrative is described as a "summer blockbuster event" with high stakes and the Slayer's power as a central conflict.
The control scheme has been simplified for improved intuitiveness, particularly under pressure. Melee weapons are equipped individually, streamlining gameplay. The game features a simplified economy with a single currency (gold), and secrets reward tangible gameplay enhancements rather than lore details. Difficulty is highly customizable with sliders for game speed, enemy aggression, and other parameters.
The giant Atlan mech and cybernetic dragon mounts, showcased in the trailer, are not one-time events but feature unique abilities and mini-boss encounters. Importantly, The Dark Ages will not include a multiplayer mode, allowing the developers to focus solely on the single-player experience.
Martin's decision to shift away from Eternal's direction and return to the core principles of the original Doom is a key aspect of The Dark Ages. He aims to deliver a powerful, yet distinct, Doom experience that stays true to its roots. The anticipation is palpable, with the May 15th release date highly anticipated.