As the highly anticipated release date of February 28 for Monster Hunter Wilds approaches, developer Capcom has announced efforts to lower the recommended GPU requirements for the game. This news was confirmed through the official German Monster Hunter X/Twitter account, which also disclosed that Capcom is considering the development of a standalone PC benchmarking tool to help players assess their system's readiness.
Currently, Capcom recommends a minimum GPU of an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. This setup requires an internal resolution of 720p and utilizes upscaling technologies such as DLSS or FSR on the lowest graphics settings. For those aiming for a smoother experience, the recommended settings target 1080p at 60 FPS, using upscaling and Frame Generation technologies with GPUs like the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the other two rely on FSR 3, which encountered ghosting artifacts during the previous Monster Hunter Wilds beta.
Digital Foundry advises that aiming for 60 FPS with Frame Generation enabled may not be ideal, suggesting a baseline of 40 FPS for third-person titles to maintain a responsive and tactile feel. If the game runs below 60 FPS even with upscaling, it could lead to noticeable latency issues.
During the open beta test of Monster Hunter Wilds, players with lower-end hardware, including those with mid-range GPUs like the RTX 3060, faced challenges. A significant issue was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed on the RE Engine, which was first introduced with Resident Evil 7 in 2017. This engine has powered several successful titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering smooth performance across various platforms. However, the RE Engine has faced criticism with larger open-world games like Dragon’s Dogma 2, which experienced performance issues on both consoles and PC. This raises concerns about Monster Hunter Wilds' performance as its early February open beta and late February launch draw near. Capcom's initiative to reduce GPU requirements could be crucial for ensuring the game's success on PC.