
Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex, open-world games. He claims its inability to efficiently handle intricate environments, particularly vegetation, is the source of The Witcher 4's reported development struggles.
Vavra highlights Unreal Engine's struggles with vegetation, stating its Nanite technology is insufficient. He cites a conversation with a CD Projekt employee, revealing difficulties adapting scenes that functioned perfectly on the RED Engine. The game is reportedly facing significant development challenges.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine, given their existing, capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he emphasizes the high-end hardware requirements, making it inaccessible to many players.
Despite being released years ago, Kingdom Come: Deliverance maintains strong player interest. Its sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information regarding the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon release, ensuring you're among the first to experience the medieval setting.