Digital Extremes, the creators of Warframe, unveiled exciting new details about their free-to-play looter shooter and the upcoming fantasy MMO, Soulframe, at TennoCon 2024. This article delves into the key gameplay features and CEO Steve Sinclair's perspective on the live-service game model.
Warframe: 1999 – Arriving Winter 2024
Warframe: 1999's gameplay demo, showcased at TennoCon, offers a significant departure from the series' sci-fi roots. Set in the Infestation-ravaged Höllvania, players control Arthur Nightingale, leader of the Hex, utilizing a Protoframe. The gameplay showcased Arthur’s Atomicycle, intense combat against proto-infested enemies, and a surprising encounter with a 90s boy band. The accompanying track is available on the Warframe YouTube channel. The expansion features a unique romance system utilizing "Kinematic Instant Message" to build relationships with Hex members. Furthermore, a collaborative animated short, produced with The Line animation studio (known for their work with Gorillaz), is planned for release alongside the game.
[Image: Warframe 1999 Gameplay Screenshot 1] [Image: Warframe 1999 Gameplay Screenshot 2] [Image: Warframe 1999 Gameplay Screenshot 3] [Video Embed: Warframe 1999 Gameplay Trailer]
Soulframe – An Open-World Fantasy MMO
The Soulframe Devstream provided a first look at the game's open-world setting and melee-focused combat. Players assume the role of an Envoy, tasked with cleansing the Ode curse affecting Alca. The Warsong Prologue offers an introduction to the world and its story. Players utilize the Nightfold, a personal Orbiter, for crafting, interacting with NPCs, and managing their giant wolf companion. The game introduces Ancestors, powerful spirits providing unique gameplay benefits, such as Verminia (the Rat Witch) for crafting and cosmetic unlocks. Significant enemies include Nimrod (a lightning-wielding foe) and the ominous Bromius. Soulframe is currently in a closed alpha phase (Soulframe Preludes) with a broader release planned for Fall.
[Image: Soulframe Gameplay Screenshot 1] [Image: Soulframe Gameplay Screenshot 2] [Video Embed: Soulframe Gameplay Trailer]
Digital Extremes CEO on the Short Lifespan of Live Service Games
In a VGC interview at TennoCon 2024, CEO Steve Sinclair voiced concerns about large publishers prematurely abandoning live service games after initial struggles. He highlighted the significant investment and community building involved, suggesting that the fear of high operating costs and declining player numbers leads to premature shutdowns. He contrasted this with Warframe's decade-long success, emphasizing the importance of long-term commitment and consistent updates. This perspective is underscored by the high-profile failures of games like Anthem, SYNCED, and Crossfire X. Digital Extremes aims to avoid similar pitfalls with Soulframe.
[Image: Steve Sinclair Quote Image 1] [Image: Steve Sinclair Quote Image 2]