Reddit discussions surrounding Marvel Rivals, the purported "Overwatch killer," have highlighted significant concerns regarding its hit detection system. A widely circulated video showcases Spider-Man landing a hit on Luna Snow from an improbable distance, illustrating flawed hitbox geometry. Further examples demonstrate hits registering despite visually missing their target, leading to speculation about lag compensation issues. However, the core problem appears to be inherent inconsistencies within the hitbox implementation itself. Professional players have even demonstrated a directional bias, with hits consistently registering when aiming slightly right of the crosshair, but failing when aiming left. This points to a more systemic issue affecting multiple characters.
Despite these hitbox controversies, Marvel Rivals' Steam launch was exceptionally successful, boasting a peak concurrent player count exceeding 444,000 on its first day. While optimization remains a key concern, with noticeable frame rate drops reported on cards like the Nvidia GeForce 3050, the overall player reception has been positive. Many praise the game's enjoyable gameplay and value proposition. A significant contributing factor to this positive reception is Marvel Rivals' battle pass system; unlike many competitors, these passes do not expire, removing the pressure of constant grinding. This design choice is likely a major factor in the game's positive player perception.