Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle prevalent complaints regarding the user interface, limited map variety, and perceived missing features.
Take-Two CEO Strauss Zelnick acknowledged the negative feedback in an interview with IGN, but expressed confidence in the game's long-term appeal to the established Civilization fanbase. He described the early performance as "very encouraging."
This PC/Mac/Linux/Steam Deck-exclusive patch (Patch 2) is the first of several planned updates designed to incorporate player feedback from the advanced access phase. Cross-play multiplayer has been temporarily disabled to streamline PC updates, impacting only cross-platform play between PC and console players; console-to-console and PC-to-PC multiplayer remain unaffected.
Below are the complete patch notes:
Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay:
- Resolved an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition into Friendly Independent Powers during Age transitions instead of vanishing. They also begin with increased units in Exploration and Modern Ages.
- Addressed inconsistencies in Naval Combat: Naval Units now utilize correct Combat Strength values when attacking other Naval Units; reciprocal damage is accurately applied; and movement to the attacked tile after victory is more consistent.
- Completing a Legacy Path's final milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically revert to growing when their chosen Focus becomes ineligible (e.g., population decrease).
- The Future Civic is now repeatable across all Ages, with increased costs for repeated selections.
- Fixed an issue where excessive Growth bonuses resulted in negative Food requirements for the next growth event.
- Rail Network improvements enhance the reliability of Settlements connecting over water via Ports, provided the Capital has a Port or rail connection to a settlement with a Port.
- Loyalty Crisis adjustments in the Antiquity Age include the ability to purchase Villas in towns during the crisis.
AI:
- AI now less frequently offers high-value Cities during Peace Deals.
- In the Modern Age, AI initiates fewer wars at the age's start and considers Ideology more before declaring war or offering peace.
- Other Leaders exhibit reduced war desires when neither party possesses an Ideology and increased war desires against players with opposing Ideologies. Conversely, peace desires are decreased against players with opposing Ideologies.
Camera:
- Resolved an issue causing the camera to focus on the map's lower end when clicking the minimap on native resolutions.
UI:
- The Simplified Chinese font has been temporarily replaced with the Civilization VI font pending further improvements.
- Fixed an issue preventing the Settlement menu from opening when clicking a non-player's Settlement Banner.
- Resolved an issue where yield icons failed to appear on buildings after town-to-city conversion.
- Fixed text truncation on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now prioritized in belief picker tabs.
- Fixed a persistent District health bar issue after full healing.
- Resolved an issue where Leaders lacked portraits after relationship changes.
- Improved alignment of leader names and portraits on the Age Summary in the Victories Rankings Overview screen.
- Fixed a background color issue in the Player Customize tab.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
For additional support and strategy guides, explore resources covering all Civ 7 victory conditions, key changes for Civ 6 players, crucial mistakes to avoid, map types, and difficulty settings.