
CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world populated by believable characters.
Game director Sebastian Kalemba outlined their innovative approach: “Our guideline is: every NPC should appear to be living their own life, with their own unique story.”
This commitment is evident in the first trailer, showcasing the secluded village of Stromford. Villagers adhere to local superstitions, venerating a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasized the level of realism: “We strive for maximum realism in NPCs – from their physical appearance to facial expressions and actions. This will deliver an unparalleled level of immersion. We're truly raising the bar for quality.”
Developers plan to imbue each village and character with distinctive traits and narratives, reflecting the beliefs and cultural nuances of isolated communities.
The Witcher 4's 2025 release date has fans eagerly anticipating further details on this revolutionary approach to world-building and character design.