Elden Ring: Nightreign will omit the in-game messaging feature, a departure from previous FromSoftware titles. Project director Junya Ishizaki explained this decision, citing the game's approximately forty-minute play sessions as too short for meaningful message exchange. The brevity of gameplay sessions makes leaving or reading messages impractical.
This choice is notable given the significant role messaging has played in enhancing player interaction and enjoyment in past FromSoftware games. However, the development team deemed the feature unsuitable for Nightreign's design.
To maintain the integrity of the original Elden Ring, Nightreign features a separate narrative. It offers a fresh adventure with distinct challenges and encounters, while preserving the signature atmosphere and complexity of the Elden Ring world.