If you're a fan of REPO, you're in for some exciting news. The developers at Semiwork are making significant changes to the game's difficulty scaling and Overcharge mechanic. In the latest open beta update, players noticed that the Overcharge feature, which lets you pick up enemies and throw them for strategic advantage, has undergone a major overhaul. Initially available from the start, the Overcharge ability will now only become active at level 10, with additional difficulty-increasing mechanics set to roll out every 10 levels thereafter (at levels 20, 30, etc.).
The Overcharge mechanic comes with an overcharge meter that, when full, triggers an explosion. While it sounds risky, the developers aim to weave this feature into the game’s lore, ensuring it feels meaningful rather than just a gimmick. Semiwork promises to reveal more details as they refine this system further.
During the open beta, Semiwork developers, including Pontus Sundstrom, joined random matchmaking sessions to interact with players and gather feedback. Sundstrom expressed his satisfaction with the positive reception of the new additions, highlighting the importance of community input in shaping the game's evolution.
Players can expect more updates based on this valuable feedback, so keep an eye out for future announcements. For the latest developments on R.E.P.O., stay tuned to their updates!