
Game Science's president, Yokar-Feng Ji, attributed the absence of a Black Myth: Wukong Xbox Series S version to the console's limited 10GB RAM (8GB usable after system allocation). He claimed optimizing for such constraints is incredibly challenging and demands extensive expertise.
However, this explanation sparked considerable player doubt. Many suspect an exclusive deal with Sony is the true reason, while others criticize the developers for perceived laziness, citing successful Series S ports of graphically demanding titles.
The timing of this revelation also raises questions. Knowing the Series S specifications since 2020, why did Game Science only raise these concerns now, years into development?
Player reactions highlight this skepticism:
- "This contradicts earlier reports. Game Science announced the Xbox release at TGA 2023 – surely they knew the Series S specs then?"
- "Lazy developers and a mediocre engine are to blame."
- "I find their explanation unconvincing."
- "Games like Indiana Jones, Starfield, and Hellblade 2 run flawlessly on Series S; the issue lies with the developers."
- "It's just another excuse."
The question of a Black Myth: Wukong release on Xbox Series X|S remains unanswered.