Home News Attack on Titan Revamp: Bug Fixes and Gameplay Enhancements Unveiled

Attack on Titan Revamp: Bug Fixes and Gameplay Enhancements Unveiled

by Christopher Feb 26,2025

Attack on Titan Revolution Update 3: Enhanced Gameplay and Bug Fixes

Roblox's Attack on Titan Revolution receives a significant quality-of-life upgrade with Update 3, boasting numerous balance adjustments and bug fixes. While lacking a single groundbreaking feature, the cumulative improvements enhance the overall experience.

Attack on Titan Revolution Update 3: A Foundation for Future Enhancements.

Key improvements include the new Winter Tokens event, expanded aura options for the Armored Titan raid, and the integration of Roblox chat into the main 2D lobby. Notable bug fixes address erratic Titan behavior (such as T-posing after building impacts and failing to attack players directly beneath them), skill glitches affecting Charge and Founder's Will, and numerous Thunderspear adjustments.

Update 3 addresses long-standing issues, though new content is relatively limited. This foundational patch arrives shortly after the substantial 2.5 update, which introduced the Armored Titan Raid and Thunderspears.

For players seeking to optimize their gameplay, a complete list of active codes is available here. Below are the full patch notes:

Attack on Titan Revolution Update 3 Patch Notes

2x Winter Tokens Event

Quality of Life Improvements:

  • Roblox chat enabled in the central 2D town lobby.
  • Added impact frames and sound effects to the "Founder's Vengeance" skill.
  • Two new auras added to the Armored Titan raid ("Abyssion" - Epic / "Digital Fracture" - Legendary).
  • New refill icon implemented.
  • Optimized streaming properties for improved performance on lower-end devices.
  • Map lighting changed from "Future" to "ShadowMap" for enhanced performance on lower-end devices.
  • "Gameplay Paused" notification disabled.
  • Armored Titan Raid cosmetic drops (Marleyan Patch, Young Reiner's Attire) are now sellable for gems.
  • Grammar corrections in the streak message.

Revamped Cutscene Handler:

  • General fixes implemented; all starting cutscenes are now synchronized.
  • Cutscenes automatically skipped if loaded after another player has already loaded them.
  • Skip button functionality improved.

Thunderspear Questline Framework Changes:

  • Fixed issue where boxes weren't removed from players after shifting/ejecting.
  • Resolved the continuous supply objective issue after completion.
  • Retrieving a box now grants +1 quest progress to the individual player instead of the entire mission team.
  • Boxes in the supply mission now spawn in random locations.
  • Questline no longer initiates in missions unless the player is Prestige 1 or higher.
  • Fixed the missing cart on the convoy horse in the outskirts spears quest.

Balance Adjustments:

  • Boss Titan raid damage buffed by 5.0% per difficulty.
  • "Oddball" modifier now increases objective damage.
  • "Duckers" Titan variation now only spawns in Hard+ difficulty.
  • "Ragers" Titan variation now only spawns in Severe+ difficulty.
  • "Leaders" Titan variation now only spawns in Aberrant difficulty.
  • "Emperor's Key" cost reduced from 3,499 Gems to 2,999 Gems.
  • Increased Battlepass XP gain upon mission completion.

Mission Adjustments:

  • Increased base chance of receiving a perk on Titan kill in each difficulty (now also affected by luck multiplier).
  • Adjusted perk rarity chances in each difficulty.
  • Changed difficulty drop chances (scrolls/serum).
  • Revamped formula for applying the luck multiplier (uses cumulative frequency).
  • Adjusted objective mission end rewards (luck multiplier increased by 1.2x for gaining perks).

Raid Adjustments:

  • Changed item chances in each difficulty.
  • Fixed "Armored Serum" bypassing the maximum allowed serum cap.
  • Revamped formula for applying the luck multiplier (uses cumulative frequency).

Thunderspear Adjustments:

  • Increased M1 falloff damage.
  • Nerfed detonation range by 5.0%.
  • Nerfed self-damage explosion radius range.
  • Nerfed refill count by 1 in missions and 3 in raids.

Reiss Family Buffs:

  • "Command" skill is now affected by "Tactician" memory and "Font of Inspiration" perk.

Fritz Family Buffs:

  • "Founder's Will" duration increased (10s > 20s - in shifter form, 15s > 20s).
  • "Founder's Will" is now affected by "Tactician" memory.
  • "Founder's Will" now buffs Skill Cooldown Reduction, Injury Chance Reduction, Shifter M1 Speed, Swing Duration, and Blast Radius.
  • "Founder's Will" cooldown increased (45s > 90s).
  • "Founder's Vengeance" now grants +1 extra shift and max ODM/TS resources.
  • "Founder's Vengeance" now provides 13s of I-Frames after the revive animation.
  • Reverted "Furyforge" memory nerf (0.3% > 0.4% DMG per 1.0% health lost).
  • "Maximum Firepower" perk buffed (All TS Stats increase by 5.0% > 7.5%).
  • "Everlasting Flame" perk changed (No longer increases "Swing Duration" for Blades, only affects "Blast Radius" for Spears).
  • Added "Explosive Fortune" perk (Conservation Chance increases by 10.0% > 15.0%, 5.0% > 7.5% chance to regain 1 Spear per kill).

Armored Titan Shifter (VEVO) Adjustments:

  • Courage: Shield gain removed upon expiry instead of gradual loss.
  • Charge: Now deals tick damage similar to roar.
  • Earth Breaker: Cooldown (40 -> 35), Damage Base (30.5% > 100.0%), Damage Growth (5.5% > 10.0%).
  • Heavy Attack: Proper Area of Effect implemented.
  • Passive: Reworked, similar to boxing mastery, scaling with Damage Reduction.
  • Phase Shift: Can now be toggled on and off when re-using the skill. Cooldown (99 -> 25).
  • Titan Toss: Miss Cooldown (6.5 -> 4), Stage 2 Cooldown (2 -> 1).

Bug Fixes:

  • Resolved Titans sometimes T-posing after hitting a building.
  • Fixed shifting damage not converting properly with spears equipped.
  • Fixed Thunderspears getting stuck on invisible hitboxes.
  • Fixed Thunderspears not killing Titans if the player dies.
  • Fixed Thunderspears sometimes missing Colossal Titans.
  • Dying to self-inflicted Thunderspear damage while grabbed now causes the Titan to release.
  • Fixed "Founder's Will" skill breaking hooks/gas if used before proper loading.
  • Fixed "Flame Rhapsody" perk not applying maximum crit chance correctly.
  • Fixed uninteractable chest/reward screen after shifting/ejecting.
  • Fixed Female Titan's roar effect being constantly visible during shifting/ejecting in the Guard mission.
  • Fixed ability to fling Escort mission objectives by standing in front of the horse(s).
  • Fixed missing Blades/Spears buttons in the equipment screen on mobile devices.
  • Fixed Titans not attacking players directly underneath them.
  • Fixed hook assist sometimes breaking.
  • Fixed ability to double boost on mobile while refilling.
  • Fixed Shifter skills not hitting Titan napes correctly.
  • Fixed being flung when picking up a Titan.
  • Fixed follow rewards sometimes breaking the UI.
  • Fixed gems not stacking correctly with "Gem Fiend" memory and "Fritz" family.
  • Fixed getting stuck in the air after using Thunderspear cutscene skills or "Chaos" skill.
  • Fixed hit inconsistencies with ODM/Shifter M1s based on hit speed.
  • Fixed "Charge" skill flinging the Armored Titan raid boss.
  • Fixed "Charge" skill getting stuck on random objects.
  • Fixed inability to kill ice burst Titans with the "Toss" skill.
  • Fixed clothing collision issues with avatars.
  • Fixed "Peerless Commander" perk.
  • Fixed losing streaks if the warning was on screen, the player shifted, and then disconnected/left.
  • Fixed visual representation of "Black Flash" perk from raid chests displaying as the aura cosmetic.
  • Fixed inability to use Thunderspear skills if a spear was fired before a cutscene.

Armored Raid Revamp:

  • Boss punches/skills can now damage objectives.

    • Phase 1: Defend 1 (Hard) / 2 (Severe) / 3 (Aberrant) boats to ensure their escape. Raid automatically fails if 1 (Hard) / 2 (Severe/Aberrant) boats are destroyed before reaching the finish line. The Armored Titan boss has "Armor" penetrable to deal damage before Phase 2. "Armor" has 20.0% base DMG RESISTANCE, increasing to 50.0% depending on remaining armor. A soft cap prevents the Armored Titan from falling below 75.0% HEALTH.
    • Phase 2: The Armored Titan shifts, gaining increased speed and damage; any remaining shield is lost. Damage dealt to the shield in Phase 1 converts to a higher damage multiplier for the Armored Titan in Phase 2 (+1.0% damage per 2.0% shield lost). Defeat the Armored Titan while fighting waves of Titans.
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