Home News Helldivers 2 Update: Major Balance Tweaks, New Space Cowboy Warbond

Helldivers 2 Update: Major Balance Tweaks, New Space Cowboy Warbond

by Max May 29,2025

Helldivers 2 has received a new patch that introduces significant key balance changes and crucial bug fixes to Sony's popular third-person co-op shooter. Patch 01.002.200 fine-tunes the balance of several weapons and stratagems. Developer Arrowhead also enhanced the number of AI calculations the game can handle, which mainly affects scenarios with a high number of spawned enemies, improving their response times in such situations. However, this adjustment comes with a minor trade-off in overall game performance, as Arrowhead noted.

These gameplay modifications make the Automatons particularly challenging, as they now exhibit increased reaction speed in larger groups. Expect Helldivers 2's already formidable bots to act more intelligently and make quicker decisions.

Here’s another noteworthy improvement: the stratagem loadout menu has been updated with a refined categorization of the various stratagem groupings.

Helldivers 2 Borderline Justice Warbond Screenshots

6 ImagesIn line with its upcoming Warbond, publisher Sony Interactive Entertainment has announced the release of "Borderline Justice," themed around 'space cowboy.' This expansion brings new weapons, including the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon "revolver" secondary, and the TED-63 Dynamite.

The GS-17 Frontier Marshal, designed to fit the space cowboy theme, is a medium Helldiver, while the GS-66 Lawmaker heavy armor features a cowboy holster and bandolier. The Gunslinger armor passive enhances your secondary weapon’s reload speed, improves draw/holster speed, and reduces recoil. The warbond is set to launch on March 20.

Helldivers 2's next warbond introduces a space cowboy theme. Image credit: Sony Interactive Entertainment.Helldivers 2's ongoing Galactic War focuses on the Illuminate alien faction, which is gradually advancing a black hole toward Super Earth. While the final destination remains uncertain, speculations suggest potential battles on the Illuminate's home world or possibly defending Super Earth itself.

Helldivers 2 update 01.002.200 patch notes:

Balancing

Primary Weapons
SMG-32 Reprimand
Spread reduced from 50 to 40

SG-8S Slugger
Spread reduced from 20 to 6
Damage increased from 250 to 280

AR-23C Liberator Concussive
Fire rate increased from 320 to 400

R-63 Diligence
Magazine capacity increased from 20 to 25

MP-98 Knight
Damage increased from 65 to 70

STA-11 SMG
Damage increased from 65 to 70

SMG-37 Defender
Damage increased from 75 to 80

SMG-72 Pummeler
Damage increased from 65 to 70
Now requires fewer shots to apply stun on applicable targets; stun value increased from 1.0 to 1.25 per bullet

AR-23 Liberator
Damage increased from 70 to 80

STA-52 Assault Rifle
Damage increased from 70 to 80

BR-14 Adjudicator
Damage increased from 90 to 95

AR-61 Tenderizer
Damage increased from 95 to 105

R-36 Eruptor
Projectile armor penetration increased from Medium (3) to Heavy (4)
Projectile lifetime increased from 0.7 to 1 sec

Stratagems
Eagle 110MM Rocket Pods
Uses increased from 2 to 3

EXO-45 Patriot Exosuit
Uses increased from 2 to 3

EXO-49 Emancipator Exosuit
Uses increased from 2 to 3

TX-41 Sterilizer
Ergonomics increased from 5 to 20

M-105 Stalwart
Damage increased from 70 to 80

MG-206 Heavy Machine Gun
Improved armor penetration across a wider range of angles before transitioning to glancing shots

Enemies:
Recent software analysis reveals an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.

We've boosted the number of AI calculations the game can perform. This primarily affects scenarios with a high number of spawned enemies, improving their response times in those situations. However, this adjustment comes with a slight trade-off in overall game performance.

According to recent intelligence reports, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly produced Automaton dropships showcase clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.

Illuminate Warp Ships have been observed deploying their shields mid-flight.

Automaton Dropships: Main body health increased from 2500 to 3500
Illuminate Dropships: Utilizes the same shield as the ones that have landed

Barrager Tank Turret
Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5. Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3.

Gameplay

Settings:
Added new separate settings for inverting the gyro input instead of using the Invert Look settings

The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings

Fixes

Resolved Top Priority Issues:
Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies

General optimization improvements in the colonies environments

Crash Fixes, Hangs, and Soft-Locks:
Fixed a crash when playing against Terminids in poor network scenarios
Fixed a rare crash that occurred during game shutdown on PC
Fixed a crash that could occur when there was a high amount of particles on the screen at once
Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable

Weapons and Stratagems:
Fixed the G-123 Thermite Grenade sometimes not arming
Fixed a rare crash when using the LAS-17 Double-Edge Sickle
Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading

Social & Multiplayer Fixes:
Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
Fixed an issue on low-activity planets where Quickplay would always join your friends' game, even if they were not playing on the same difficulty
Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
Fixed some interactions not working properly after canceling the Raise Weapon emote
Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
Fixed an issue that caused some new Steam players' latest profile names to not display correctly in-game

Miscellaneous Fixes:
Fixed some memory leaks to improve performance
Fixed old text chat messages from reappearing
Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
Fixed the Raise Weapon emote to properly fire projectiles in the direction of the weapon
Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)

Known Issues

Top Priority:
Black box mission terminal may be unusable if it spawns clipped into the ground
Stratagem balls bounce unpredictably off cliffs and some spots
Balancing and functionality adjustments for DSS
Pathfinding issues in Evacuate Colonists Illuminate missions
Dolby Atmos does not work on PS5

Medium Priority:
Players can get stuck on Pelican-1’s ramp during extraction
Currently equipped cap

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