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If you’re among the Wheel of Time community, you’ve likely been taken aback by the recent news of a forthcoming video game adaptation. This revelation, initially reported by industry insiders at Variety, unveiled plans for an AAA open-world RPG based on Robert Jordan’s beloved 14-book saga. The game, aimed at both PC and console platforms, is slated for a three-year development cycle under the helm of iwot Studios—a newly established Montreal-based team led by Craig Alexander, a seasoned veteran from Warner Bros. Games.
Alexander, known for his leadership in franchises like The Lord of the Rings Online, Dungeons & Dragons Online, and Asheron's Call, brings credibility to the project. However, the name “iwot Studios” has stirred mixed reactions. Originally acquiring the rights to The Wheel of Time in 2004 under Red Eagle Entertainment, the studio has faced criticism over its handling of the intellectual property. A quick online search uncovers skepticism from dedicated fans, who accuse iwot of neglecting the franchise or failing to deliver promised projects. These sentiments, compounded by doubts surrounding the feasibility of a new studio creating a high-quality triple-A title in such a short timeframe, have fueled a cautious “wait-and-see” mindset among enthusiasts.
Despite this, The Wheel of Time has recently enjoyed renewed popularity thanks to its Amazon Prime Video adaptation. The third season, praised for its storytelling improvements over previous installments, introduced the series to a fresh audience. This resurgence makes the timing of the video game announcement particularly intriguing.
In light of these developments, I reached out to iwot Studios directly to address concerns and clarify their vision. During a video call, I spoke with Rick Selvage, the studio’s leader, and Craig Alexander to gain insights into the project’s current status, its scale, and how it aims to meet fan expectations. We also discussed the criticisms levied against the studio and their plans to navigate potential challenges.
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