Experience endless defense in this sandbox simulator! Build your base, manage units, and survive against all odds with a simple yet engaging strategy.
EARLY ACCESS
We appreciate your support!
Dive into a casual, realistic sandbox simulator featuring endless defense, base building, unit management, and survival mechanics. Develop your zone into a secure fortress, rescue civilians to grow your population or evacuate them to safety. Enhance your people's quality of life, eliminate threats and infected using diverse tactics, and command a wide range of units, vehicles (air and land - work in progress), buildings, and weaponry. Tackle dynamic random events—from minor incidents to major disasters—all from the convenience of your mobile device!
Full sandbox gameplay right at your fingertips!
Inspired by PC survival colony, RTS, and sandbox simulation games, with immersive survival elements coming soon.
Minimum specifications for smooth performance:
DEVICE: Oppo A5S or equivalent/higher
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/higher
GPU: PowerVR GE8320 or equivalent/higher
RAM: 3GB RAM with 32GB storage or equivalent/higher
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS Sandbox
Functional units and building mechanics
Endless zombie hordes: speed increases with each kill
Civilian, worker, and builder management
Resource collection system and requirements
Save progress for units, buildings, and resources
Reliable main sentry gun with upgrade levels
Basic research tree
Tactical command system for unit control
Work in Progress for v0.2:
Addressing reported bugs - we value your feedback! Thank you!
Enhancements to early features
Civilian and military vehicles
Random interactive events: civilian rescue missions, bus crashes, helicopter and plane crashes, essential resource drops - ongoing improvements
Upgraded main sentry gun features and improvements
Collecting player suggestions
Planned for v0.3:
Fixing reported bugs - your input is crucial! Thanks!
Civilian and VIP rescue operations
Expedition mechanics
Advanced research trees and upgrades
Individual unit gear and customization
Explosives: artillery, grenade launchers, rockets
Manned and unmanned emplacements
Population mood system: happiness and sadness
Planned for v0.4:
Expanded sandbox options:
Adjustable grid size
Custom starting units
Custom starting resources
New enemy types and otherworldly species
Improved enemy pathing and AI
Human raider factions
Unit cover system
Planned for v0.5:
ART & ANIMATION ENHANCEMENTS/OVERHAUL!
FPS PERFORMANCE OPTIMIZATION!
Random events during expeditions
Planned for v0.6:
Dynamic weather system
Day and night cycle
Quarantine facility
Infection mechanics
Additional features to implement:
Unit customization options
Theme customization
And more exciting additions envisioned!
This project will continue evolving until it meets our vision. Thank you for your ongoing support!
Known Issues/Bugs:
- Walls/defenses become multi-layered after loading a saved game (creating extremely sturdy barriers)
- Zombies/infected move extremely fast at 5000+ kills or 1000+ evacuated when continuing a saved game
- Low FPS in main menu (under investigation but not currently prioritized - apologies)
- Large installation size due to uncompressed how-to-play animation frames (ensuring smooth, clear visuals)
- (Priority) Rescued survivors in holding disappear when continuing a saved game - fix coming next update. Current workaround: evacuate them via chopper before quitting
- Occasionally, dead units revive when continuing a saved game
- Worker and builder counts reset to 4/5 when loading a saved game
- Builders sometimes get stuck constructing invisible objects (they remain functional for building/unbuilding commands)
- Builders occasionally get trapped between walls - use the finger tool in utilities to interact with units
- Workers may wander off - toggle collection tool to redirect them to work
Tags : Strategy