Following the announcement of the game's postponement to 2026, insider reports have surfaced, indicating severe challenges in its development. Contrary to the official claim of needing extra refinement, these issues are reportedly the true cause of Fable's delay.
Insider Extas1s reveals that Playground Games is facing difficulties with the ForzaTech engine, initially built for racing titles and ill-suited for an open-world RPG. Extas1s also notes that early gameplay iterations lacked engagement, prompting developers to overhaul mechanics and adjust the game’s pacing.
Another source, HeisenbergFX4, highlights the extent of Fable’s troubled production. The game is allegedly far from complete, with doubts about meeting the 2026 target. With Microsoft planning a PlayStation release, Fable must meet Sony’s high-quality standards. HeisenbergFX4 suggests that after Starfield’s shortcomings and Avowed’s mixed reception, Microsoft cannot risk another setback.