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Civilization VI: Fastest Religious Victory Civs, Ranked

by Owen Feb 05,2025

Civilization VI: Fastest Religious Victory Civs, Ranked

Civ 6's Fastest Religious Victory Paths: Top Faith Civs

Achieving a Religious Victory in Civilization 6 can be surprisingly swift, especially if you're not facing heavy religious competition. Several civilizations excel at generating Faith, rapidly securing Holy Sites, and ultimately securing a Religious Victory. While some offer more consistent wins, these leaders prioritize speed under the right conditions and strategic Faith-focused gameplay.

Theodora - Byzantine: Conquest and Conversion

Leader Ability: Metanoia (Holy Sites gain Culture equal to adjacency bonus; Farms gain +1 Faith from Hippodromes and Holy Sites).

Civilization Ability: Taxis (+3 Combat and Religious Strength per converted Holy City; killing a unit spreads your religion).

Unique Units: Dromon (Classical ranged unit), Hippodrome (replaces Entertainment Complex, grants Amenities and a free Heavy Cavalry).

Theodora's strength lies in combining religious warfare with conquest. The Taxis ability provides significant combat and religious boosts for each converted Holy City. Killing enemy units spreads your religion, making territorial expansion highly effective. The Hippodrome generates free Heavy Cavalry, facilitating rapid conquest. Prioritize Theology and Monarchy civics for quicker policy slots. The Crusades founding belief enhances combat strength against units of your religion. Combine military pressure with Missionaries and Apostles for swift Holy City conversions.

Menelik II - Ethiopia: Hill-Based Faith Generation

Leader Ability: Council of Ministers (Cities on Hills gain Science and Culture equal to 15% of their Faith output; +4 Combat Strength for units on Hills).

Civilization Ability: Aksumite Legacy (Resource improvements gain +1 Faith per copy; International Trade Routes gain +0.5 Faith per resource in the origin city; Archaeologists and Museums purchasable with Faith).

Unique Units: Oromo Cavalry (Medieval Light Cavalry), Rock-Hewn Church (+1 Faith per adjacent Mountain or Hill tile; provides Tourism from Faith after Flight, spreads +1 Appeal).

Menelik II's strategy centers on hill settlements. His leader ability converts a percentage of Faith output into Science and Culture, balancing your development. Focus on founding cities on hills to maximize this bonus. Construct Rock-Hewn Churches near mountains and hills for optimal Faith generation. Accumulate multiple copies of resources and leverage trade routes for additional Faith. Prioritizing Culture alongside Faith accelerates Civic tree progression.

Jayavarman VII - Khmer: River-Based Faith Boom

Leader Ability: Monasteries of the King (Holy Sites gain Food equal to adjacency bonus; +2 adjacency from Rivers; +2 Housing near Rivers; triggers Culture Bomb).

Civilization Ability: Grand Barays (Aqueducts provide +1 Amenity and +1 Faith per citizen; Farms gain +2 Food near Aqueducts and +1 Faith near Holy Sites).

Unique Units: Domrey (Medieval Siege unit), Prasat (+6 Faith, Relic slot, extra Housing, Culture, and Food with certain beliefs; +0.5 Culture per citizen).

Jayavarman VII excels at rapid Faith generation through strategic Holy Site placement. His leader ability provides significant bonuses for Holy Sites near rivers, boosting both Faith and Housing. Aqueducts further enhance Faith and Amenities. The Prasat provides substantial Faith and other benefits. Prioritize building Holy Sites near rivers and constructing Aqueducts to maximize your Faith output. Wonders like the Great Bath and Hanging Gardens support city growth. Utilize Apostles and Missionaries for efficient Holy City conversions.

Peter - Russia: Tundra Domination

Leader Ability: The Grand Embassy (Trade Routes with advanced civilizations grant +1 Science and +1 Culture per 3 Technologies or Civics they lead by).

Civilization Ability: Mother Russia (+5 extra tiles when founding a city; Tundra tiles grant +1 Faith and +1 Production; units immune to Blizzard; enemies suffer double penalties in Russian territory).

Unique Units: Cossack (Industrial Era), Lavra (Replaces Holy Site; expands by 2 tiles when a Great Person is spent there).

Peter's strength lies in exploiting Tundra terrain. Russia's ability provides extra Faith and Production on Tundra tiles. The Lavra expands city borders upon Great Person usage, facilitating rapid expansion. The Dance of the Aurora pantheon further boosts Tundra yields. Focus on early expansion across Tundra regions, building Lavras and utilizing Builders to maximize resource exploitation. St. Basil's Cathedral provides additional Tundra bonuses. Peter's ability to generate a massive Faith surplus can lead to incredibly fast Religious Victories.