Roblox *Pressure* is all about mastering the art of survival against a variety of monsters to make it through each room. Each monster requires a specific strategy, and understanding these can significantly improve your chances of clearing each run flawlessly. Below, you'll find detailed strategies for surviving encounters with all the monsters in *Pressure*.
How to Survive All Monsters in Pressure
This guide covers how to beat every monster in *Pressure*, from random encounters to those found in specific nodes and areas. I'll outline the specific methods and cues to watch for, helping you know when to hide or take action. Keep in mind the risk of Cleithrophobia, which can force you out of hiding if you stay in a locker too long. Instead of hiding prematurely, be attentive to the signs of each monster's approach.
Pandemonium
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When you notice the lights flickering, Pandemonium might be about to spawn. Don't rush into a locker due to the risk of Cleithrophobia; instead, stand next to one and wait for the monster's roar. Pandemonium will instantly kill any player in its sight who isn't safely hidden. If it reaches your locker, you'll enter a mini-game where you must keep the cursor centered on a moving target while the monster attacks the locker. Survive this, and you'll outlast Pandemonium.
Good People
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Good People appear in rooms with dead-end doors, one of which might be a Fake Door that leads to an attack. To avoid this fate, remember these cues:
- Fake Door Cues: Approach doors closely without opening them to listen for breathing, growling, sparks, or see faint scanlines on the navi-path sign, indicating a Fake Door.
- Dark Rooms: In dark rooms, Fake Doors' navi-path screens remain lit, while real doors' screens stay dark.
- HQ Message: If HQ suggests a path without revealing the incorrect one, be vigilant for Fake Doors.
Eyefestation
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This shark-like monster appears in rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply exit the room without looking outside to make it despawn.
Squiddles
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Dealing with Squiddles is straightforward: turn off your light if you spot them and keep your distance. They're found in dark rooms or areas darkened by other monsters. Navigate past them with your light off and maintain a wide berth to stay safe.
Locker Void-Mass
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These slimes can spawn inside lockers. Entering a locker with a Void-Mass inside will cause damage and trap you. Check for purple slime before entering. If trapped, you'll take continuous damage until you die or another player frees you.
Wall Dweller
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Wall Dwellers emerge from walls to chase and instantly kill you if they catch up. Listen for their unique footsteps. If you spot one, it will retreat. You can also attack them if they're attacking a teammate. Baiting them out for another player to kill is an effective strategy. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving behind a meat chunk for health regeneration. However, meat from player-killed Wall Dwellers is defective and won't heal.
Redeemer and Hanger
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Picking up the Redeemer revolver triggers a minigame where the Hanger monster appears behind you. Mash the E (Interact) button to resist the influence. Success allows you to shoot the Hanger and survive; failure leads to self-harm or the Hanger stabbing you for 20 damage each hit.
Candlebearers & Candlebrutes
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Candlebearers are stunned by light but become enraged if exposed for more than 3 seconds, chasing you. Use light sporadically to slow their advance; they deal low damage even if they reach you. Candlebrutes are tougher, slowed but not stunned by light, and unaffected by emergency lights. They become enraged after 5 seconds of light exposure.
The Angler
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The Angler is commonly encountered in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water to survive. It only spawns in rooms with lockers and will instantly kill any player in its line of sight if not hidden.
Pinkie
Similar to The Angler, Pinkie approaches without flickering lights, signaled only by a screeching sound. Hide in a locker when you hear it, as it only spawns where there are hiding spots.
Froger
Froger mirrors The Angler with flickering lights and a loud screech. Hide quickly, as it will rebound back through the rooms after reaching the end of its path, requiring you to hide twice.
Chainsmoker
Chainsmoker's presence is marked by flickering lights and the sound of rattling chains. Hide when your screen starts shaking to avoid being forced out of a locker by its green smoke. It's one of the slower monsters.
Blitz
Blitz is the fastest variation of the node monsters, signaled by screeching and a loud roar before entering a room. Hide promptly to evade its speed.
Bottomfeeder
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Found in The Dredge area, Bottomfeeder attacks players in water. Use dry surfaces to evade it; if caught, you'll enter a mini-game mashing Q and E or mobile buttons to escape, which drains your health. Winning the mini-game temporarily repels the monster.
The DiVine
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These tree-like monsters in Oxygen Gardens are harmless unless you step on grass, triggering their hostility. Avoid grass patches to stay safe. They can combine with other monsters, like Eyefestation, complicating encounters.
That concludes my comprehensive guide on surviving all monsters in *Pressure* on Roblox. For additional perks, don't forget to check out our *Pressure* codes for free goodies.