Schedule I, the drug dealer simulation game, continues to evolve with post-launch updates following its viral success on Steam. The latest, Patch 5, elevates the game to version 0.3.3f14. This patch brings several key improvements, but the most exciting news for its growing community is the announcement of the first content update, slated for release this weekend.
Currently, Schedule I reigns supreme as the top-selling game on Steam, outpacing major titles such as Monster Hunter Wilds, GTA 5, and Marvel Rivals. Its popularity surged across social media, Twitch, and YouTube, drawing in a vast player base eager to climb from a small-time dealer to a kingpin in the gritty city of Hyland Point. Players can expand their empire by acquiring properties, businesses, and hiring employees, all while managing the manufacture and distribution of various drugs.
Developed and published by the Australian indie developer Tyler under the banner TVGS, Schedule I's explosive launch has been described as "amazing but pretty overwhelming." Tyler shared his astonishment on Reddit, saying, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."
Patch 5 addresses a range of issues, including employee, multiplayer, and casino bugs. It also introduces pathfinding validity checks to prevent crashes, a common problem highlighted by community member Chi Chi on Discord. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:
Schedule I Update 5 version 0.3.3f14 patch notes:
-------------------------------------------------Tweaks/Improvements
- Added an active display setting to choose which monitor the game displays on.
- Botanists will now automatically move product from their supplies to drying racks.
- Owned vehicles are now visible on the map app.
- Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
- Refactored employee item movement behaviour to be a bit smarter.
- Implemented NPC effects culling at a certain distance to improve performance.
Bug fixes
- Fixed non-host clients sometimes not being able to hit/stand in blackjack.
- Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
- Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
- Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
- Fixed first-person jacket looking janky.
- Fixed 'Master Chef' achievement being rewarded prematurely.
- Fixed some property null references that were causing multiplayer loading/desync issues.
- The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
- Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
- Fixed NPC voiceover emitters sometimes throwing a null reference.
Tyler has promised sneak peeks of the upcoming content update soon, keeping the community engaged and excited about what's next. For those looking to dive deeper into the game, IGN's Schedule I guide offers comprehensive insights on mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to start multiplayer co-op to conquer Hyland Point with friends.