Xenoblade Chronicles X: Definitive Edition – New Trailer Reveals Story Details and Gameplay Enhancements
A fresh trailer for Xenoblade Chronicles X: Definitive Edition offers deeper insights into the game's narrative and characters. The original game concluded with a cliffhanger, but this upcoming release promises added story content, potentially resolving the unresolved ending. Originally launched in 2015 for the Wii U, Xenoblade Chronicles X now makes its way to the Nintendo Switch.
The new trailer, titled "The Year is 2054," features Elma, a key protagonist, recounting the events leading to the characters' arrival on Mira. Gameplay footage showcases the updated experience, optimized for the Switch after removing the Wii U GamePad's reliance.
The Xenoblade Chronicles series, a JRPG creation by Monolith Soft's Tetsuya Takahashi, is exclusive to Nintendo platforms. The original Xenoblade Chronicles owes its Western release to the fan-driven Operation Rainfall campaign. Following the success of the first title, three more entries joined the series: Xenoblade Chronicles 2, Xenoblade Chronicles 3, and the spin-off, Xenoblade Chronicles X. With the XCX: Definitive Edition, all series entries are now accessible on the Nintendo Switch.
Expanded Narrative and Gameplay Adaptations
The Definitive Edition introduces new story elements, addressing the original game's open ending. Known for its vast scope, Xenoblade Chronicles X tasks players, as the BLADE operative, with finding the Lifehold – a crucial piece of technology holding most of humanity in stasis – before its power depletes. Beyond this central quest, players explore the planet Mira, deploy probes, and battle various creatures to secure a new home for humanity.
The Wii U version heavily utilized the GamePad, serving as a dynamic map and a tool for various interactions. The trailer demonstrates how these functions have been adapted for the Switch. The GamePad interface is now integrated into a dedicated menu. A mini-map, consistent with other Xenoblade titles, appears in the upper-right corner, and other UI elements previously on the GamePad are repositioned on the main screen. The overall UI remains uncluttered, though these adjustments may subtly alter the gameplay compared to the original.